DevLog Update #4


:star2: Update #4: Technical Triumphs!

Greetings, Wheel Runners! :racing_car: We're back with exciting news on our journey. Our development team has been hard at work optimizing Wheel Runner's performance, aiming for a buttery-smooth 30 FPS experience.

We've specifically enhanced the sprite recycling functionality (we call it "spritecycling") alongside accelerating some of the slower parts of the game.

And in the meantime, we learned to write better Lua. Don't miss this week's video to find out more about how you can make your game run faster!

This week's update video Wheel Runner on itch.io

Download the game as the performance starts to improve and we move back to adding new features!

:rocket: The Road Ahead: Anticipate Excitement! :rocket:

Buckle up, Wheel Runners! We promise technical triumphs and exhilarating adventures as we listen to your feature ideas and start adding them to the game. As we fine-tune the game's core, make sure to keep playtesting and let us know what you think!

Stay tuned for more updates, and keep those wheels spinning toward an even more thrilling Wheel Runner experience! :checkered_flag::rainbow:

Files

Wheel Runner.pdx.zip 57 MB
Jan 15, 2024

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